By decorating each room, you raise its comfort and decoration scores, two criteria by which your guests will judge and rate your establishment. These guests also generate trash during their stay, which you can give to a discerning raccoon in exchange for decorative items. The loop of getting cash (and garbage) payments from guests that can be funneled back into improving their stay is gripping, and I had a few late nights where I was determined to finish just one more building request that ended up taking me down a whole new path. This clinical description of the decoration process fails to capture one thing about it: it’s really, really fun. The micromanagement of mapping out a room that hits guest requirements while also making it aesthetically pleasing scratched a crafting game itch that I didn’t know I had.
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